
Regardless if the game uses real time or in-game time, don't force the player the idle around and wait. On that, I think it's important to not 'time-lock' a player. I find a day/night cycle a useful tool for slowing down pacing a bit and preventing non-stop action that could wear a player out. Take the time to do some shopping, or side quests in town. No, you can't break into this high-security building until night. The skills mesh well with her character and class, and put a little bit of strategy outside of battles - challenge the boss now or wait until night for boosted damage?Īnother purpose is for plot and pacing. One character has a set of skills with bonus effects if used in the proper time period - boosted damage, instant use, increased critical rate, etc. Now, I use a day/night cycle for more tangible things, such as skills. I originally implemented a day/night cycle solely for immersion - an 'oh, look, fancy!' sort of mindset, which isn't a great reason to put time and resources into a feature. Simulation games (with more survival aspect, not just day cycle)ĭay-night cycle is (probably) not suitable for: Free-roaming with a minimal scripted story. So, in my opinion, day-night Cycle is better to put in the game that is Blast through every dungeon without the extra chore to rest once in a while. If the game is focused on the combat (and stage based), then I'd prefer not getting hindered by the cycle. Something you encounter not only battle like probably some type of flowers bloom during the night. What happens in the world during the night? Why is it dangerous? Vampire out from the lair? You discover the lore by exploring the world during the day or night. Effectively making the game becomes "create your own story". Probably owning a house or base or just guild. If it is not for immersion and roleplay aspect, what else is it for? That said, you probably also need other aspects to support the roleplaying. It creates a routine, fight, until the night, the stay in the inn to rest. It's no wonder May feels like a lifetime ago.As I said, the purpose of the day-night cycle is for immersion and/or roleplay. Another big change in my daily life was this Momma cat with kittens, who showed up in June I think, and 6 months later we're in gen3. I don't know if I can go back to writing like I was before. Once I distracted myself with video games and RMMZ there was no going back. I remember feeling out of my depth and out of my mind and felt like I needed to do something else. I was in a completely didn't state of consciousness doing all this writing too. Stuff I just tucked into a folder one night and never opened again. Talk about scatter-brained, going through my files, I found things that I completely forgot I had started. I have to do a double take, because I was doing stuff in Rpg maker MV before MZ was announced and if was wasn't looking at the creation dates I wouldn't believe it was part of this year. But May felt like it was from the year before. And I just watched Netflix for like 2 months. The start of the year I was locked up at my sisters when the whole Covid thing started up. Honestly 2020 was a lot better than 2019 I think.
